What: Ray-cast points onto a surface/brep along a direction vector (usually Z-down).
Zone Map: [Points][Geometry] → [Project Point]
Pipeline
[Points] [Geometry] [Direction / Unit Z]
(source) (target surface) (ray direction)
│ │ │
└──────────────────┼────────────────────┘
▼
[Project Point]
│ │
P I
│ │
▼ ▼
projected index of face
on surface hit (-1 = miss)
Output
3D points lying on the target geometry surface(s).
Next Steps
→ After Recipe 7: generate points above → project onto wavy surface for terrain-following · Pull Point for closest-point params · Evaluate Surface for normal-aligned objects on complex surfaces
mds/skills/gh-cookbook/reference/recipe-8-project-points.md / View source on GitHub ↗