What: Grid or random point distribution across a surface, with UV coordinates.
Zone Map: [Surface][U_slider][V_slider] → [Divide Surface]
Pipeline (Grid)
[Surface] [U: 10 slider] [V: 10 slider]
(target) (points in U) (points in V)
│ │ │
├─────────────────┤ │
│ ▼ │
│ [Divide Surface] ◄───────────┘
│ │ │
│ Pt UV
│ │ │
▼ ▼ ▼
list of {x,y,z} {u,v}
points points coords
Pipeline (Random)
[Surface] [Count: slider] [Seed: slider]
(target) (how many) (variation)
│ │ │
└─────────────────┼───────────────────┘
▼
[Populate Geometry]
│
P
▼
→ random points on surface
Output
Grid: 3D points + matching UV coords · Random: scattered points on surface.
Next Steps
→ Evaluate Surface for normals/tangents at each point · Circle + Recipe 4 extrude for bolts/studs · Line SDL + Recipe 5a pipe for bristles/quills
mds/skills/gh-cookbook/reference/recipe-7-populate-points.md / View source on GitHub ↗